With that, the message box I now get tells me: AllocConsole failed(). Get_filename_component(DEMO $ drawstuff/src/resources.rc) The -o parameter creates a directory named ConsoleApplicationDemo where your app is stored and populates it with the required. The dotnet command creates a new application of type console for you. Open the Integrated Terminal from Visual Studio Code selecting Terminal > New Terminal from the sub menu. The arm64 variant appears to compile and link successfully. Open a project -> Open Visual Studio Code.
I can install the App and it executes successfully.
I am successfully building an 圆4 / UWP / WinRT package for the desktop.
This appears to be related to loading of the resources, a change makes this go through and allows me to run the demos:ĭiff -git a/CMakeLists.txt b/CMakeLists.txt Visual Studio 2019 / CMAKEVERSION 2601-MSVC2 Trying to build an arm64 / UWP / WinRT package, ultimately for the HoloLens 2. When I try the 0.16.x branch, I can compile and link fine (when I "build the INSALL project"), but when I try to run a demo, it tells me "could not load accelerators". Note that the command I use to generate my solution, along with the cache variables I use for CMake are at the bottom of this post. I have tried with the the branch 0.16.x and master branch. I have issues when I try to build ("INSTALL") and run ODE demos with CMake and Visual Studio 2017 "out of the box".